Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 05, 2008, 09:49 PM // 21:49   #1
Forge Runner
 
thor hammerbane's Avatar
 
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
Advertisement

Disable Ads
Default Two Pronged Rit Change, Regarding Weapon Spells and Item Spells

1st order of business: It is currently possible to carry an item spell, and use a weapon spell at the same time. Last i checked, while holding an item, you cant use a weapon, but yet you can have a weapon spell on you (I'm obviously not referring to the offensive weapon skills, but the defensive ones). Weapon spells should only work if the person has a weapon equipped.

2nd order of business: As it currently stands, Weapon spells cannot be removed. Enchants can be removed, stances can be removed, but weapon spells can't. A bit one sided, don't you think? Simply change this by adding a few skill that remove weapon spells as well. Shatter Weapon, Rip Weapon, etc. 4-5 Skills would be more than enough.

Anywho, these were just two ideas I've been thinking about recently. Lemme know what you think.

A NOTE for the possible Flamers: I'm not QQing because rits pwn me too hard. I noticed these things while I was running a rit myself, and simply noticed the one sided nature of these two mechanics.

Thanks
thor hammerbane is offline   Reply With Quote
Old Apr 05, 2008, 09:53 PM // 21:53   #2
Frost Gate Guardian
 
Jamster's Avatar
 
Join Date: Dec 2007
Guild: Avacara Knights
Profession: N/Me
Default

Say the weapon spell empowers the urn further?

And to the second point, enchantments can be stacked. There are only three stance removal skills. Can't see much need for the change, imo.
Jamster is offline   Reply With Quote
Old Apr 05, 2008, 10:37 PM // 22:37   #3
Wilds Pathfinder
 
Kyomi Tachibana's Avatar
 
Join Date: Jul 2007
Location: Oregon, USA
Guild: Where iz teh Bonuz [WitB]
Profession: P/W
Default

Weapon spells are also only lengthened through a near-useless primary attribute, whereas enchantments get mods for a variety of mods for equips, -2/enchanted, +45 health enchanted, 20% ench duration, etc.

Last edited by Kyomi Tachibana; Apr 05, 2008 at 10:39 PM // 22:39..
Kyomi Tachibana is offline   Reply With Quote
Old Apr 05, 2008, 10:50 PM // 22:50   #4
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

The first part is a silly lore thing. Pretend it changes the urn if it makes you feel better, there's no reason to heavily nerf a line of skills so the lore works a little better.

For the second part, there are vastly more enchantments with vastly stronger abilities. Second, you can only have one weapon spell, and there are no multiple target passive defense weapon spells. Unless you can cite a specific imbalance, this is fine.
Dr Strangelove is offline   Reply With Quote
Old Apr 05, 2008, 10:59 PM // 22:59   #5
Frost Gate Guardian
 
Oblivious Moose's Avatar
 
Join Date: Dec 2006
Guild: Sinister Swarm [Sin]
Profession: P/
Default

/signed.

ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.

either fix rit too, or revert the paragon back!
Oblivious Moose is offline   Reply With Quote
Old Apr 05, 2008, 11:05 PM // 23:05   #6
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

Quote:
Originally Posted by Oblivious Moose
/signed.

ppl QQ about paragons having unstripable skills, while all this time rits had the same thing.

either fix rit too, or revert the paragon back!
Paragon shouts/refrains are uninterruptable, cheap, stackable, can cover an entire party, and have absurd durations that allow them to be up 100% of the time.

Weapon spells are single target, short duration, high energy cost, non-stackable, and visible on the status bar. There really isn't a comparison here.
Dr Strangelove is offline   Reply With Quote
Old Apr 05, 2008, 11:06 PM // 23:06   #7
Lion's Arch Merchant
 
Nyktos's Avatar
 
Join Date: Jun 2007
Guild: The Nyktos Guild [win]
Default

Wait, Paragon skills are strippable now? When did this happen?

On topic: /notsigned, Rits don't need nerfing.
Nyktos is offline   Reply With Quote
Old Apr 06, 2008, 12:14 AM // 00:14   #8
Ascalonian Squire
 
Knightly Bird's Avatar
 
Join Date: Mar 2008
Location: Iowa
Guild: Teh Dark Empire
Profession: N/
Default

There also no preparation removal skills, at least that I know of...
Knightly Bird is offline   Reply With Quote
Old Apr 06, 2008, 12:42 AM // 00:42   #9
Krytan Explorer
 
enxa's Avatar
 
Join Date: Sep 2006
Location: Novi Sad, Serbia
Profession: Rt/
Default

Whilst youre carrying your urn, your weapon is still with you, just not in use. You cant use its active properties like attacking, benefiting from its mods etc, but its passive, as you said defensive properties added by the weapon spell can still be felt. :P

This has been as it is now for what, two years? No point to change it now.
enxa is offline   Reply With Quote
Old Apr 06, 2008, 01:11 AM // 01:11   #10
Jungle Guide
 
the Puppeteer's Avatar
 
Join Date: Apr 2007
Default

alright - now ask for a prep (except barrage & volley), a shout & echo removal

as it was already pointed out - you cant have more that 1 item & cant have more than 1 weapon spell on you - so yeh - I think it's pretty balanced.

if it isn't logical - so what?
A fireball should instakill a human - but does it in GW? hell no.
the Puppeteer is offline   Reply With Quote
Old Apr 06, 2008, 01:30 AM // 01:30   #11
Departed from Tyria
 
Shayne Hawke's Avatar
 
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
Default

Kill two birds with one stone. Just make weapon spells be removed when you carry an item.

Any way you hash it, it's not really that important of a change.

/notsigned
Shayne Hawke is offline   Reply With Quote
Old Apr 06, 2008, 01:54 AM // 01:54   #12
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Can we also change the looks of our Minions and Pets when we cast Weapon Spells on them^ ^? Plleeaassee^_~....

Also Weapon Spells can change Shields and Foci too^ ^.
Like in Spirits, There are 2 Different looks, 1 for Offense while the other one are those Stationary Spirits which causes AoE Enchants.

The Skills like Nightmare or Splinter would go to the Weapons, while skills like Warding and Vengeful are for Off-Hands^ ^.
[M]agna_[C]arta is offline   Reply With Quote
Old Apr 06, 2008, 02:11 AM // 02:11   #13
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by Knightly Bird
There also no preparation removal skills, at least that I know of...
[skill]barrage[/skill]


Technically incorrect, but preparations can be inturupted. There's no comparison to weapon spells and paragon shouts. They are fine as it is, though I do believe that there could be a few touch ups to the ritulalist's prime attribute and skill line.
You can't see me is offline   Reply With Quote
Old Apr 06, 2008, 02:18 AM // 02:18   #14
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

/notsigned

Only if you remove Shouts from the game and make enchantments stop stacking will I even begin to consider it.
Zahr Dalsk is offline   Reply With Quote
Old Apr 06, 2008, 03:25 AM // 03:25   #15
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

Why do people think shouts are unstrippable?

Ever heard of ..

[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]

and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]

Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*

Last edited by Konig Des Todes; Apr 06, 2008 at 03:28 AM // 03:28..
Konig Des Todes is offline   Reply With Quote
Old Apr 06, 2008, 03:43 AM // 03:43   #16
Wilds Pathfinder
 
street peddler's Avatar
 
Join Date: Apr 2007
Default

main (only, but pretty important) downfall for weapon spells is that they cant stack.

Quote:
Originally Posted by Azazel The Assassin
Why do people think shouts are unstrippable?

Ever heard of ..

[skill]Vocal Minority[/skill]
[skill]Well of Silence[/skill]

and then there are skills that hurt shouters
[skill]Ulcerous Lungs[/skill]
[skill]Cacophony[/skill]
[skill]Roaring Winds[/skill]

Not many, but stances and preparations also don't have many strippers. *and yes, shouts can be stacked, I know*
vocal minority is an extreme counter, but thats all it does, not worth the skillslot.

well of silence....just walk out of it.

ulcerous lungs is used, but nobody uses it to punish shouts.

roaring winds counters leadership gain (oh noes)

and cacophony is...bad

Last edited by street peddler; Apr 06, 2008 at 03:56 AM // 03:56..
street peddler is offline   Reply With Quote
Old Apr 06, 2008, 04:08 AM // 04:08   #17
Grotto Attendant
 
Join Date: Aug 2007
Location: Canada
Default

Preventing is not stripping.
Zahr Dalsk is offline   Reply With Quote
Old Apr 06, 2008, 07:46 PM // 19:46   #18
Ooo, pretty flower
 
Konig Des Todes's Avatar
 
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
Default

2 of the skills strip, I know they are not that good but they do still strip. My point was that there are shout stripping skills.
Konig Des Todes is offline   Reply With Quote
Old Apr 06, 2008, 09:32 PM // 21:32   #19
Emo Goth Italics
 
Join Date: Sep 2006
Default

The Ritualist in it's current state is quite broken (IMO). Unremovable buffs were never a good thing.
Even if it's the low durations, and the power of Ritualists is quiiite strong.

Splinter Weapon and Ancestors' Rage are still quite imba aswell imo.

But take a look at Paragons. Unremovable buffs, with 100% upkeep? I'm mainly pointing at the IAS here. Because not only is it a 100% upkeep IAS, but it in general has practically no downfall to it's use at all.

Plus Spear damage is stupid.
Tyla is offline   Reply With Quote
Old Apr 06, 2008, 10:03 PM // 22:03   #20
Lion's Arch Merchant
 
Join Date: Jul 2006
Profession: Me/Mo
Default

All my opinions have already been discussed.

/not signed
Horus Moonlight is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Item Spells? s s The Campfire 3 Oct 15, 2007 06:24 PM // 18:24
buff rit item spells cgruber Sardelac Sanitarium 18 May 23, 2007 04:16 PM // 16:16
PC: Zodiac Staff 20% half casting Protection spells 10% recharge all spells CommunistTom Price Check 0 May 19, 2006 06:04 AM // 06:04
ju6ganutz Sell 0 May 08, 2006 10:24 PM // 22:24
Summer Necromancer 2 Feb 10, 2006 01:39 AM // 01:39


All times are GMT. The time now is 06:16 PM // 18:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("